package se.lnu.axez.shaders;


public abstract class VertexShader extends Shader{
	@Override
	protected final int getShaderType() {
		return SHADER_TYPE_VERTEX;
	}
	
	@Override
	protected int getRequiredShaderFeatures() {
		return SHADER_FEATURE_ATTR_POSITION | SHADER_FEATURE_UNI_MVP_MATRIX;
	}
}
